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Medieval 2 merchant traits
Medieval 2 merchant traits






medieval 2 merchant traits

have tax on 'extortionate' with a happy population having been in the region for 3 turns and have a 7% chance of being a good administrator, or just training a unit with above a high tax rate). There are some interesting traits in this area like good and bad administrator (e.g. You only need one point in the trait to go up a level, so it seems quite easy to get it in theory. Of course, chivalrous generals are less likely to have an unhappy settlement so you might have to kick the garrison out too. The plus side of this is that you only need to be on 'very high' tax when a building completes in order to get the good tax trait (assuming an unhappy settlement). less than 'high' tax and better than 'loyaltydisillusioned'.

medieval 2 merchant traits

If you meet those there's a 75% chance of getting the trait.īadtaxman has a 15% chance of happening in the opposite conditions (restricted to settlements at least of wooden wall level), i.e. Goodtaxman seems to be a relatively simple trait - there's only one cause that I can see in the traits file (other than random birth), which is:ġ) when 'govenorbuildingcomplete' (I assume this is being present in any settlement when a building finishes)Ģ) tax rate is above high (so 'very high' I assume)ģ) 'govenorloyaltylevel' is 'loyaltydisillusioned' (I can't see much information on what those mean, unfortunately, but I'd guess it's the settlement happiness level)








Medieval 2 merchant traits